You can easily create programs, as modern operating systems are very easy to understand and begin programming. Apple has built a complete programming environment called Xcode. Xcode is an Integrated Development Environment (IDE). This means that Xcode is a complete studio for writing, compiling, debugging, and building software applications.
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Launching Xcode. If nothing happens, download Xcode and try again. Launching Visual Studio. If nothing happens, download the GitHub extension for Visual Studio and try again. 13 commits Files Permalink. Failed to load latest commit information. Getting started with Codemagic CI/CD for React Native apps. After signing up, you can use React Native workflows by creating a new project in Codemagic and simply selecting the React Native App from the options. Xcode is still not perfect, but we all have to admit that each iteration makes a real difference. Let’s take a glimpse at what you can squeeze out from Xcode to make working with it a bit more pleasurable. Xcode has been part of iOS developers’ lives for a few years now. Xcode installs in a folder called Developer at the root of your startup drive. The Developer folder contains an Applications folder. This folders contains Xcode, and other applications, to help you develop web applications, audio, interfaces and so on. If you select the Documentation option, Xcode downloads all the files and keeps them updated.
Compared to the full version of Microsoft’s Video Studio Professional, Xcode is simple and easy to use. It supports several programming languages, such as C, C++, Objective-C, Objective-C++, Java, AppleScript, OCaml, Fortran, ADA, and more. Most Apple developers use Objective-C, which is an object-oriented programming (OOP) language.
Xcode comes with Mac OS X, but it is not installed by default. You must install it from the installation disc. Alternatively, you can download the latest version of Xcode from Apple’s Developer Connection Website. Xcode installs in a folder called Developer at the root of your startup drive. The Developer folder contains an Applications folder. This folders contains Xcode, and other applications, to help you develop web applications, audio, interfaces and so on. If you select the Documentation option, Xcode downloads all the files and keeps them updated..
Once you have Xcode installed, you should sign up for Apple Developer Connection. Once you join, you can download the latest version of Xcode. You can also download documentation, development videos, sample codes, and just about anything you need to get going as a coder.
There is also a series of developer programs, that you can join, and download beta versions of upcoming software, but you have to pay annual fees to join the Mac Developer Program and iOS Developer Program.
Note that beta versions can be unstable, so don’t install beta versions of software on your primary device. You should have separate test devices on hand for testing betas.
Important: If you sign up with the Mac Developer Program or iOS Developer Program, be sure to read the Agreement, especially the Nondisclosure Agreement (NDA), as Apple has very little patience with developers who talk and write about the Apple beta software. Under no circumstances should you post screenshots of Apple beta on the internet..
To start a new project with this code, select File – New Project. You can also click Create a New Xcode Project in the Welcome to Xcode window. The New Project window will open. It contains a series of templates for the different kinds of programs you can create. The sidebar divides templates into development environments. You’ll see options below each environment for specific kinds of programs, such as Applications Plug-In, Framework & Library, and System Plug-In.
Note that Mac OS X is included on the Mac OS X installation disc. However, the iOS template is required to download the iOS software development kit (SDK) from Apple Developer Connection.
You can access Developer Documentation at any point by using the Help menu. This menu provides several shortcuts to documentation files from Apple, including quick start guides and more. These files appear in the Developer Documentation window. However, most of the documents are oriented to be used by high-end users, but you can find documents aimed at people who’d like to learn how to program from scratch..
This is an pretty good session about iOS memory. iOS Memory Deep Dive - WWDC 2018 - Videos - Apple Developer. I saw it and took some notes here.
Not all memory is created equal.
There are dirty memory, clean memory, compressed memory in iOS system. We have to know the differences between them.
Page is typically 16KB in size and operating system gives it to you when your app requests memory.
Some pages can hold multiple objects, and some objects
can span multiple pages.
Clean
Dirty
There is no traditional disk swap in iOS
The system will do the compression and decompression for you by memory compressor.
What does Memory compressor do?
Before being compressed:
After being compressed:
When you got Memory warning, you App is not always the cause. Maybe because the compressor freeing memory. Like, you receiving a phone call while using the App.
After being decompressed:
After removing objects in didReceiveMemoryWarning
It is the dirty size + the compressed size that the system uses to determine how much memory the app is really using.
We should mainly focuse on these two part, dirty and compressed memory when analyzing the memory profile.
Xcode memory gauge
Instruments
vmmap
helps to show some dirty memory info of your app. In general, we should look for the big number for the size.
There are virtual size
, resident size
, dirty size
, swapped size
columns here.
According to this session, we can ignore the virtual size
, because it is memory requested by the app, while not neccessarily be used. swapped size
is related to compressed memory. So we should care more about dirty size
and swapped size
.
First, we can use summary info to look for the big numbers in virtual size
and swapped size
colomn. Here, we find CG Image
takes much more memory than others.
Then, we use grep
to get more info about CG Image
.
There are two regions here, the last row is summary info. The secong CG Image region takes more takes more dirty and swapped memory. So we have to see more infomation of this region by using --verbose
option.
All these commands can work with other shell commands, like redirecting the output stream a output.txt
file.
And we will more regions.
It turns out that vmmap, by default, if it finds contiguous regions, it collapses. A general rule. the later region was created, the later my app’s life cycle it happened. Chance are this later region is more closely tied to whatever caused that memory pike.
So, we start to look at the last region. We can use the start memory address of the last region and search it in the memory graph in XCode.
Or use leak
to get the trace tree. By scanning these info, we would find more clues.
Here, using malloc_history
to see the back trace for this object, we found the related code creating this particular VM memory.
This command can work with other commands.
It not only shows the cycle, but also the root object of the cycle.
leak circle
root object
heap
command shows the class name in CLASS_NAME
column, the num of the class in COUNT
column, the average size of the object in the AVG
column, the total size in the BYTES
column.
In some cases, we not only want to know the memory size, but also want to know the how it created. So, here comes the malloc_history
command.
Use vmmap
and heap
to find some objects or regions with big number, use leak
to see references between objects, like finding circular reference; use malloc_history
to see how it is created.
Author : RY Zheng
Link : https://suelan.github.io/2020/05/03/An-glimpse-of-iOS-Memory-Deep-Dive/
License : MIT